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effect
Adds or removes status effects on players and other entities.
Syntax[]
- Removes an effect.
- Gives an effect.
- Gives an effect with infinite duration, which displays as in the GUI.
- Removes all effects.
- Gives or removes an effect.
Arguments[]
JE: : entity
BE: : CommandSelector<Actor>
- Specifies the target(s).
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In Java Edition, if not specified, defaults to the player who executes the command.
- Must be a player name, a target selector or a UUID[Java Edition only].
JE: : resource
BE: : enum
- Specifies the effect to be added or removed.
- In Java Edition, must be an existing registered resource location in registry. In Bedrock Edition, must be an ID of a status effect (without namespace)
JE: : integer
BE: : int
- Specifies the effect's duration in seconds (or in gameticks for , , and ).
If not specified, defaults to 30 seconds (or 1 gameticks for , , and ).
- Must be a 32-bit integer number. In Java Edition, it must be between 0 and 1000000 (inclusiv
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